Rapier Marshal Meeting - Unevent 2019
Author: Master Brian de Moray, KRM
Last Modified: 2019-12-11
- 94 active marshals
- 23 MITs.
- 2 Youth rapier marshals
- 159 light rapier (16% increase)
- 416 rapier (22% increase)
- 109 C&T (20% increase)
- 98 reports (7% decrease)
- Only 4 event reports are missing
- All submitted reports are reviewed
- Submit a report for any problem/concern relating to rapier combat.
- If it’s not reported, we can’t look into it.
- The goal for reporting is to track trends, address concerns, and improve rapier. NOT to punish.
- Whiplash, stiff neck,
- 4x Concussion like symtoms (mild-headache following day, dissiness)
- Minor abrasions from tips “Grabbing” skin
- 2x Minor abrasion from finger being pinched between sword & guard
- Minor abrasion from strike with an untipped sword
- Minor abrasion from attempted parry with dagger that ended up having fingers impact weapon
- Twisted knee
- Multiple cases of heat exhaustion
- Low-grade muscle tear from combat-archery with rapier
- Torn muscle in the leg from tripping while moving off the field
- Broken finger & sprain from thrust through guard and hit fingers
- Multiple Cup failures. “Fell out”
- Multiple blades broken at tang
- Multiple darkwood tip blow-throughs
- Multiple tips removed due to tape failure
- Tip tape covering whole tip
- Tip tape color matching tip
- One “bird-blunt” tip failed (old tip, noticed between bouts)
- Chip strap failed
- Garments failed due to sewing issues (splitting at seems)
- Shirts without gussets
- Armor never been punch-tested
- Glove torn due to tip getting entangled in glove
- Marshals must present their authorization card to the MOLs upon signing in to marshal a given activity.
- All particpants, both fighters and marshals, should take concussion training.
- Signs and symptoms could be delayed, and might not even appear until mentally challenged.
- Current research shows helmets do NOT prevent concussions.
- Please take this free class from the University of Michigan’s Neuroscience department
- At the end of every activity (tourney, melee, etc), RMIC must gather all supporting marshals together and discuss the activity.
- Identify and work through any identified issues.
- Interact with fighters involved in said issues.
- Write everything down, include it in the event report.
- The RMIC must attempt ot resolve all issues that day, and report what actions were taken for any issues.
Your safety is your concern
- We advocate “don’t hit your opponent hard.”
- We advocate “take care of your opponents, they are your friends”
- Plenty of positive examples:
- A fighter trips, not attacking them as they get back up
- Warning your opponent that they are about to back into a fence/tree
- Handful of bad examples:
- Abusing your opponent’s good will by charging them without concern for your own safety.
- “I might get hit excessively, but that’s a risk I’m willing to take.”
Upcoming Kingdom Policy Changes
- Aligning category names
- Current: Light rapier, heavy rapier, and C&T rapier
- Proposed: Light rapier, Rapier, and Cut & Thrust
- Requiring seperate auths for two-handed weapons
- Seperate authorization for two-handed weapons in rapier and Cut & Thrust
- Historically, there have been extensive problems with two-handed weapons
- Demonstrably different skill
- Aligning with many other communities (and the armored community in Atlantia)
- Push cuts by default
- Current: opt-in
- Proposed: out-out
- Minimal observable difference
- Limited risk in practice
- Used within and outside of the SCA by novices and experts alike with no perceived additional issues
- Minimum length of draw cuts
- Current: 8” of minimal travel
- Proposed: remove minimal travel
- Society removing limit
- Multiple places that 12” draw would not be effective (draw cut to the ribs)
- Multiple places that 2” draw could be fatal (femoral arteries)
- In practice, Atlantians make their own judgement call for efficacy
Latest Society Rules Draft
- Out for public comment since late October
- Expect this to go forwards with minimal changes
Changes from Society that will impact us
- Grips can now be more than 1/3rd the length of the weapon.
- Multiple previously banned weapons are now allowed (See: Katanas)
- An opponent’s front is now defined by two things:
- position of their shoulders
- AND reasonably be seen by their opponent
- Only “drop-tester” is valid for testing puncture resistant materials
- Removes “Broken-foil” test
- Darkwood sells a pre-made “kit”
- Groups are encouraged to keep a “group-owned” tester
- “Projectile equipment” now has detailed rules
- Equipment construction, draw strength, line of fire, etc
- Proposing that projectile equipment should role up under “combat archery with rapier” warrants and authorizations
- Cloaks can now be thrown, targetting opponent’s arm or weapon (but not head)
- I tried and observed this action within the WMA community with participants from the beginner to expert capabilities.
- No inherently large change to the game or safety
- Parry-only daggers are no longer banned
- All blades must still be legal, but things like wooden daggers used only for parrying are no longer banned.
- Fighters hit in the legs are now allowed to move about on their knees.
- Historically, we have allowed “knee walk into engagement”, but this isn’t codified in policy.
- No safety issue with knee walking.
- Leaving the policy as is, and let the community decide how to proceed.
- Marshals can add limits if they see fit
- C&T Leg shots are no longer disabling
- Allows knee fighting in C&T
- Receiver can still determine a leg-shot is “disabling”
- C&T melee is now allowed
- Our participation had positive and extremely negative experiences
- Intend to allow, but monitor carefully
- Request a minimum ratio of at least 1 marshal to every 5 participants and detailed reporting
Changes once Society rules are approved
- Allowing rubber-headed spears
- Current: Spears are banned
- Proposed: Rubber-headed spears are allowed with auth (steel-tipped spears still banned)
- 9’ total length, rattan shaft, characteristics of the tip defined in society rules
- Multiple people indicated interest
- Multiple reported positive experiences at multiple inter-kingdom events (Gulfwars, Pennsic, etc)
- Addresses multiple concerns from “steel-headed” spears.
Changes up for discussion
- Tip cuts
- Current: opt-in
- Proposed: opt-out
- “Good” tip cuts are lethal in practice
- “Bad” tip cuts are wouldn’t slice the skin of an apple
- Significantly complex issue whenever members of our community travel to neighboring kingdoms, as we are not trained to deal with these blows.
- PURELY cultural issue, NOT safety
- Coordinated dissemination and demonstration of “good” and “bad” tip cuts
- Work with marshals at large events to demonstrate and “required to accept” for the activity
- Intent to move to an “opt-out” rather than “opt-in”